Larry Constantine, IDSA, is an award-winning interaction designer specializing in enhancing user performance, particularly in safety-critical applications. A pioneer of modern design methods and a persistent innovator with multiple patents, he is also an award-winning author with 17 books and more than 175 papers published. In wide demand as a presenter, he has keynoted many major international conferences.
Larry is an Institute Fellow at the Madeira Interactive Technologies Institute and a Professor at the University of Madeira where he teaches in the dual-degree MHCI program that he helped organize with Carnegie-Mellon University. He is a Fellow of the Association for Computing Machinery and in 2009 he received the prestigious Stevens Award for his contributions to design and design methods.
Jared is probably the most effective, knowledgeable communicator on the subject of Usability today. He has guided the research agenda and built User Interface Engineering into the largest research organization of its kind in the world. He’s been working in the field of usability and design since 1978, before the term "usability" was ever associated with computers.
Jared is a top-rated speaker at more than 20 conferences every year. He is the conference chair and keynote speaker at the annual User Interface Conference and is on the faculty of the Tufts University Gordon Institute.
Steve Krug (pronounced “kroog”) is best known as the author of Don’t Make Me Think: A Common Sense Approach to Web Usability, now in its second edition with over 200,000 copies in print.
His new book, Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems, explains how everyone can—and should—be doing their own usability testing.
His books are based on 20 years of experience as a usability consultant for a wide variety of clients like Apple, Bloomberg.com, Lexus.com, NPR, the International Monetary Fund, and many others. His consulting firm, Advanced Common Sense (“just me and a few well-placed mirrors”) is based in Chestnut Hill, MA.
He currently spends most of his time teaching usability workshops, consulting, and watching old movies.
Peter is an internationally recognized thought leader on user experience. His blogs and his essays for Adaptive Path demonstrate his foresight on issues of information architecture, organizational change, and product strategy. Peter's thought leadership is perhaps most dubiously demonstrated in his coining of the term "blog" in 1999 when it was a nascent genre.
Luke publishes Functioning Form, a leading online publication for interaction designers. He is consistently a top-rated speaker at conferences and companies around the world, and is a co-founder and former Board member of the Interaction Design Association (IxDA).
Dan is an internationally-recognized thought leader on design who has spoken at conferences and taught workshops on interaction design all over the world. He has a Masters of Design in Interaction Design from Carnegie Mellon University, and his design innovations have received several patents.
She’s been doing this professionally since 2002, and she’s a regular speaker at Australian and international events.
Brian is a frequent author and speaker on the issues on mobile design, the mobile web and mobile user experience, teaching people how to leverage mobile all over the world. Brian is also the founder and president of pinch/zoom (pinchzoom.com), a design and development agency specializing on mobile experiences helping its clients dive into the world of mobile.
This passion drove him to create one of the first successful Macintosh games, build wargaming interfaces for NATO, found and lead UX Design teams, write Ajax frameworks (OpenRico) manage user interface engineering organizations, publish design pattern libraries, and talk a lot about it.
Dana's colleagues consider her an expert in design for older adults and plain language. Lately, she has been working on issues related to ballot design and usability and accessibility in voting.
Susan has a Ph.D. in Psychology from Pennsylvania State University, and her newest book, Neuro Web Design: What makes them click?, applies the latest research on neuroscience to the design of web sites. A popular speaker and presenter, her nickname is “The Brain Lady”. She is Chief of User Experience Strategy, Americas at Human Factors International.
She became fascinated with the problem of how to design forms so that people find them easy to use - a fascination that shows no signs of wearing off. Caroline runs the usability consulting company Effortmark.
With a background in industrial design, Manuel holds a masters degree in Design & Technology from the Parsons School of Design. Manuel is currently a Senior User Experience Designer at Nokia, being responsible by their new generation of software and services.
Dave is also one of the primary founders and the first Vice President of the Interaction Design Association (IxDA). Dave’s passion for evangelizing and teaching interaction design, came to a climax in 2008 when he co-chaired the first Interactions conference, Interaction 08 | Savannah.
Sabrina has extensive experience in remote usability, having carried out studies for some of Europe’s largest telecoms companies, broadcasters, and travel sites. The studies have used methods ranging from remote ethnography, critical incident reporting, to asynchronous remote testing. She has researched participant behaviour and tested websites in over 150 countries.
Her MSc dissertation at University College London compared the benefits and trade-offs between conventional lab testing and un-moderated remote usability testing.
James is co-founder of FeraLabs, a usability consultancy specialising in remote user research, where he has been involved in the development of Webnographer, an online tool for remote usability testing.
James is passionate about making software less frustrating. He believes that we need more ways to discover how people behave using computers, and then communicate that back to the designers and programmers. This is why he built Webnographer -- to help the designers and programmers understand how people use the software that they have created.